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Aluna Games
Aluna Games was a video game publishing and producing company founded on the basis of publishing video games for Development Companies and Indie Developers. Aluna Games went live as an Official launch on February 1, 2011, and set to publish numerous games. On its website Aluna Games had numerous minigames each week that it would launch, followed with updates, beta releases and / or teasers from up and coming projects. Developers who made games for Aluna used a wide variety of engines ranging from the Unity Engine, Hero Engine and even Flash.〔(Aluna Games: About Us and Information ), January 1, 2011〕 ==Game On Initiative== Mik Tek Studios partnered with Aluna Games to begin the Game On Initiative, a program for Indie Developers designed by Michael MidKnight. With the Game On Initiative, Indie Game Developers create games to have them published by Aluna Games with the design help from MidKnight. Aluna Games had taken up the spot as the publisher of Sacred Seasons 2, whose first game was initially self-published and did not gather a lot of attention compared to the sequel.〔(Aluna Games: Launches and Publishes Sacred Seasons 2 ), January 1, 2011〕 While Aluna mainly focused on publishing games from the Unity Game Engine Community, there was also resource becoming available for in-house production of titles and franchises. In Early 2011, Aluna announced Frontiers, a Sci-Fi RPG. The game's alpha-demo was set to launch at the end of 2011, whereas the game itself was set to launch in 2012.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Aluna Games」の詳細全文を読む
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